ARRIVE addresses the gap in traditional VET by integrating employability skills through innovative Modular Escape Room Scenarios. This project enhances learners’ readiness for the job market and provides skill validation via micro-credentials.
Project Background
Traditional Vocational Education and Training (VET) often emphasizes technical skills, leaving a gap in preparing learners for real-world challenges. ARRIVE bridges this gap by offering innovative and engaging Modular Escape Room Scenarios (MERS) that adapt to various contexts and evolving workplace needs.
Supported by the 2020 Council Recommendation on VET, ARRIVE aims to enhance learners’ readiness for the job market by integrating essential employability skills into VET.
This project not only makes learning more engaging but also ensures practical applicability through real-world simulations, benefiting learners from diverse backgrounds.
Additionally, ARRIVE provides a mechanism for skill assessment and validation via micro-credentials, adding significant value to the learners’ experience and employability.
By involving learners, teachers, and Work-Based Learning (WBL) companies, ARRIVE ensures the development of skills that are truly needed in the workplace, enhancing its relevance and impact across Europe.
Objectives
Skill Development: Enhance the non-technical skills of VET learners, such as problem-solving, communication and collaboration.
Engagement: Increase learner engagement and motivation through the use of interactive and immersive Modular Escape Room Scenarios.
Transition Support: Facilitate the transition from VET education to the workplace by providing practical, real-world scenarios in the escape rooms.
Assessment: Develop a robust and fair system for assessing and validating the skills developed by the VET learners with the ARRIVE Assessment and Validation Concept (AVC).
Dissemination: Create a Transfer Concept and Toolkit (TCT) that can be used by VET providers across Europe to implement their own MERS.
Planned project results
Objectives 1
Modular Escape Room Scenarios (MERS): A set of varied modular escape room scenarios that can be used to teach, refine and test non-technical workplace skills.
Objectives 2
Assessment and Validation Concept (AVC): A system for assessing VET learners’ skills and awarding micro-credentials, providing tangible evidence of their learning.
Objectives 3
Transfer Concept and Toolkit (TCT): A comprehensive guide and toolkit that other VET providers can use to implement their own escape room scenarios.
Objectives 4
Feedback and Evaluation Reports: Detailed reports on the implementation of the escape rooms, feedback from VET learners, VET teachers and WBL companies as well as evaluations of the project’s success.
Objectives 5
Dissemination Materials: Presentations, articles, social media posts and other materials to share the results of the project with a wider audience.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
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